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The process behind Zap-a-Doodle.

Development





The first shock

Back in February, we had our first shocking prototype working, tethered to an Arduino. Then, in March, we decided to make a version that vibrated instead of shocked (in case folks really didn't want to get shocked but we could still play-test with everyone) and then finally in late March we got the wireless shocking pen working and the game mechanic was close to perfected at this point.








Into 3-D

After fleshing out our gameplay dynamics, we went into CAD and modeled our props!










Drawing the vision

We hit the drawing board and drafted our logo, character mascots, and design style!